Horizon Overdrive
Is a Space Opera Action RPG in a unique Sci-Fi Fantasy setting.
SETTING:
- HORIZON OVERDRIVE will blend High Fantasy with a classic Space Opera into a gripping Science Fantasy setting
- It will take the best of both worlds to create a new and unique game experience
- Diverse, interesting Alien races will step in to replace the tiring Orcs&Elfs scheme
STORY:
The Stellar League is as ancient as it is powerful. Its history stretches back to the fierce Goraki Frontier Wars when the seven primal star-faring civilizations united their powers to finally fight back the enemy.
Today, only scattered Goraki corsairs remind of these distant events. Centuries of prosperity and peace followed the Grand Frontier Wars in which younger cultures, humankind among them, joined the League. This alliance prospers in peaceful expansion, its outer interests administered by the Grand Stellar Council.
Some say, however, that the League has grown old and tired.
Things changed radically with the advent of the Kashkut, a ruthless warrior race that took the League's rim systems by brutality and surprise. The civilized world is in turmoil, wavering between tribute negotiations, half-hearted war preparations and sheer panic.
The world as we thought we knew it is about to turn upside down...
STYLE:
- HO will take the best elements from classic science fiction space operas like
the Star Wars franchise, the Captain Future universe, the Valérian and
Laureline comics or The 5th Element movie
- The predominant visual tone will be bright and colorful
- The game features an isometric camera view
- The avatar/spaceship is displayed in the center of the screen for
optimal overview
- Camera distance, position and angle are fixed, the character will
of course be visible from all sides
CHARACTER CLASS DESIGN:
- distinguishable character classes, design to fulfill clearly defined roles within their group
- the design goal has been to lend an air of uniqueness to each archetype, carried through in the weapons design
- each class is still at the core a damage dealer to ensure a fun game experience in solo play
LEVELING UP:
- the player gains experience point for slaying enemies, turning in completed quests and reaching certain crucial game achievements
- experience points add up and result in level-ups
CHARACTER PROGRESSION:
- each character has a fixed set of stats like strength, agility, intelligence and others
- with each level-up the player can assign stat points to enhance his avatars
- stat choices are enforced within the class design, meaning for a tank, building up your stamina will make a lot more sense compared to enhancing intelligence
- each character class possesses a unique set of skills that individualize the character based on personal play style
- the player gets one skill point for level up, which can be used to unlock new skills and perfect existing ones
IN-GAME ITEM SYSTEM:
- HO will be heavily driven by items
- Hundreds of weapons like rifles, shotguns, pistols and different types of armor is available to customize the avatar
- Ship parts and heavy artillery will be used to equip your space ship
- Sophisticated loot tables will be utilized to randomly create new items
- Item randomization includes the weapons look and name as well as its stat
bonuses, proc’s and special abilities
- Item sets unlock special set boni when worn completely
ITEM CRAFTING AND MODIFICATION:
- regular items can be upgraded adding substances or gadgets
- some of them can be obtained through the item store, some looted from mobs, others are quest rewards
- no special skill is required to mod an item
- crafting components allow for the crafting of new items
- crafting requires a certain expertise as tinkerer or mechanic
GAME-PLAY:
DYNAMIC MULTIPLAYER:
- player squads consist of up to 4 avatars, playing solo will not include supporting NPC squad members
- joining a multiplayer game will be easy and convenient: players meet in one of the games hub sectors and head off into action
- players already in game can summon others
- with each new player joining or leaving, enemy difficulty is raised and lowered dynamically
ACHIEVEMENTS:
- the game will offer a wide range of achievments
- examples are: encompassing topics like exploration, defeating enemies, story and quest goals, wealth and status goals
PERSISTANT HUB SECTORS:
- hub sectors are persistent areas of the game world where players can trade, team up and interact with trade and quest NPCs
- when a quest or mission is accepted the player or squad leaves the hub to go
into action
- hubs are the center of the social interaction, teeming with players and
NPCs alike
- hubs are a no-fight safe zone
- they are linked to a number of local action levels and with each
other through space travel
INSTANCED ACTION LEVELS:
- the center of the games action, solving quests and missions
- reached via their appropriate hub sector
- instanced and randomized
- two types available: Ground and Space action
GROUND ACTION LEVELS:
- the HO universe offers countless possibilities for exotic and unique ground combat and exploration
- from planets covered in lush vegetation to gigantic and strangely deserted alien ruins to worlds rich on resources but scarce on water with endless glaring crystal deserts and mining complexes overrun by hostile swarms, gorgeous and towering city states ravaged by civil wars and intrigue
- while the majority of the action takes place in the open, there will be plenty of interior levels (dungeons) from temple zones, deep mining complexes, infested city sewers to luxurious deep sea residences only to be reached by submarines
SPACE ACTION LEVELS:
- Space in HO is full of danger and mystery
- From ancient asteroid mining operations overrun by hostile alien drones to hidden zones fiercely protected by corporate mercenaries and pirate-infested sectors where might makes right and only the ruthless survive
- Many surprises await like giant dread dreadnought class battleships floating through space seemingly unmanned, deserted space stations harboring untold mysteries, smuggler hide- outs hidden deep beneath asteroid belts and guarded heavily by corsairs
SPACE GAMEPLAY:
- space travel occurs in space action levels
- the player will command his own vessel, which can be tricked out with custom enhancements
- salvaging and repairing the first ship is part of the main quest line
- three main elements are included: travel between worlds, intense fights
with hostile forces and exploration of the unknown parts of the vast
universe
SHIP ROLES AND ENHANCEMENTS:
- ships can be modified, augmented and tuned to fit individual play styles
- players can create agile scout ships, heavily armored assault vessels or versatile patrol ships
- parts can be salvaged or bought and acquired through quests and missions
GROUND FIGHT:
- fighting enemies will always be inspire a subliminal feeling of pride and superiority as the player hacks his way through hordes of countless enemies, plunders their loot and rises in rank and skill
- the game employs a smart cover system which players can weave into their fighting style
- each action level has a boss fight at the end with a Champion NPC, exceptionally tough and mean and they love the company of minions
DESTRUCTIBLE ENVIRONMENTS:
- parts of all levels will be destructible, some of them can be used as advantage (exploding barrels etc.)
GROUND VEHICLES:
- vehicles like rocket scooters will be available at pre-defined locations
- vehicles can be used to shorten travel time within a level or as means to overcome geographical level barriers